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1. Attention: Cruise Missiles are bugged - in EVE General Discussion [original thread]
This is not actually a bug with cruise missiles but a bug with the Balistic Control Unit IIs. Currently, the damage per missile does not take into account the 10% damage bonus per BCU2. However, the rof bonus still applies correctly to launchers. ...
- by Kill Sasuke - at 2007.06.21 22:22:00
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2. MIssions - with gang mates... - in Missions & Complexes [original thread]
Originally by: B4NK hey hey tested with me as gang boss and alt completing storyline.. No Faction standing gains were shared. That could be a result of the bug with missions. IE currently missions gives little to no standings and w...
- by Kill Sasuke - at 2007.06.21 03:31:00
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3. Suggestion: Changes to encourage solo pvp/disencourage blobbing - in Player Features and Ideas Discussion [original thread]
You know how Kill Mail lists everyone that took even a single shot at you? Well the same mechanism can be used here.
- by Kill Sasuke - at 2007.06.07 13:30:00
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4. Idea: Treaties - in Player Features and Ideas Discussion [original thread]
This is just puting oral agreements into writing. The players still has the option of inforcing penalty or let it slide. Which is what it all come down to.
- by Kill Sasuke - at 2007.06.02 16:53:00
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5. Solving Focused Fire from Blobs - An alternative approach to sig-rad - in Player Features and Ideas Discussion [original thread]
Edited by: Kill Sasuke on 17/05/2007 02:11:55 Edited by: Kill Sasuke on 17/05/2007 02:08:52 That's easily solved by introducing Small, Medium, and Large Shield/armor hardeners. It's the BS that would get the benefit of 98% resist if they r...
- by Kill Sasuke - at 2007.05.17 02:10:00
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6. Making mining fun and very hard to macro - in Player Features and Ideas Discussion [original thread]
Edited by: Kill Sasuke on 16/05/2007 23:41:19 Instead of replacing mining with something like this, just give the option of using "computer automated" mining and "Manual" mining. By turning "manual" mode on you have to interact with the mining...
- by Kill Sasuke - at 2007.05.16 23:35:00
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7. The Blob, it's inevitability, and why Bombs are stupid - in Player Features and Ideas Discussion [original thread]
Edited by: Kill Sasuke on 13/05/2007 17:33:20 Edited by: Kill Sasuke on 13/05/2007 17:32:58 What's so strategic about a blob? Right now the only strategy to conduct warfare in eve is to get as many together as you can and jump into a syste...
- by Kill Sasuke - at 2007.05.13 17:34:00
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8. Anti-Blobbing suggestions - in Player Features and Ideas Discussion [original thread]
The basic mentality of EVE would just lead to blobs equipping AOE weapons to kill other blobs. AOE weapons would then be another weapon of the blob rather than an anti-blob weapon. It's just like nukes in real life. If two opponents both have nu...
- by Kill Sasuke - at 2007.05.05 15:56:00
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9. Anti-Blobbing suggestions - in Player Features and Ideas Discussion [original thread]
AOE weapons are what CCP is fixated on at the moment. removing stargates is just too much out of the box thinking for CCP. Be that as it may, AOE weapons can work if they're powerful enough to force a blob into split up into smaller more managea...
- by Kill Sasuke - at 2007.05.04 16:28:00
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10. Anti-Blobbing suggestions - in Player Features and Ideas Discussion [original thread]
Edited by: Kill Sasuke on 04/05/2007 03:27:43 Edited by: Kill Sasuke on 04/05/2007 03:24:28 The obvious solution would be to greatly reduce the optimal and fall out range of all turret weapons. The reason AOE weapons wouldn't work is becau...
- by Kill Sasuke - at 2007.05.04 03:27:00
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11. Stack nerf for focused fire (big fleet shoot one target) - in Ships and Modules [original thread]
Edited by: Kill Sasuke on 25/04/2007 15:10:17 How about just a module that scrambles the names of the overview in a grid? That means, a blob that uses this mod with superior FCs can effectively take on a larger blob that's isn't as organized. ...
- by Kill Sasuke - at 2007.04.25 15:12:00
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12. Caracel Setup(PvE) - in Ships and Modules [original thread]
Edited by: Kill Sasuke on 05/04/2007 20:30:22 No caracal setup is complete without a Sensor booster. That's right, if you can't lock on from 90km away then you're not using the Caracal right for PvE. 5X Heavy Missile Launcher (Malkunth if you...
- by Kill Sasuke - at 2007.04.05 20:32:00
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13. Tech III? - in Ships and Modules [original thread]
Edited by: Kill Sasuke on 03/04/2007 19:25:05 Edited by: Kill Sasuke on 03/04/2007 19:24:52 I would imagine, oversize or undersized mods would be a good place to take T3. It would certainly open up new ways of fitting ships. Basically: T...
- by Kill Sasuke - at 2007.04.03 19:25:00
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14. PC: Cargohold Optimization 1 BPO - Perfect ME - in Price Checks [original thread]
Edited by: Kill Sasuke on 20/02/2007 15:47:55 I have here a BPO for Cargohold Optimization I with ME at 23. That means perfect ME, that means you don't waste any salvage components. With this BPO you can start production on these multi-million...
- by Kill Sasuke - at 2007.02.20 15:51:00
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